If it's not completely dead yet, would anyone be willing to take over and handle the cross posting?
This is a timeline of the history of the world of Tales of Xillia, up until the beginning of the first game.
There are three versions of this timeline; one you can read in this post, and two that can be viewed in a spreadsheet - one using the localized terms, like the version written here, and another using the original terms for those who are more familiar with the Japanese version or dislike the localization's policies when it comes to name adaptations.
- Pretty Spreadsheet, localized edition: link (download as pdf)
- Pretty Spreadsheet, original edition: link (download as pdf)
- This timeline is spoiler-free when it comes to Tales of Xillia 2, so if you have only played the first game, you can read this without fear. There are, however, spoilers for all of Xillia 1.
- Trames is the name of the Rieze Maxian calendar and Primia is the name of the Elympion calendar. If you are reading this on LJ, hover above the Trames date to see its Primia counterpart.
- Sources: Tales of Xillia, Tales of Xillia Official World Guidance Book, Tales of Xillia Perfect Guide, Tales of Xillia Fan's Bible, Alvin Chronicles.
- All of the credits&reposting rules apply!
Many thanks to bleakdaydream and renachan82 for proofreading, and to everyone else who has helped me in this endeavour, readily answering questions and providing advice when needed. And reminding me to sleep. You know who you are ;-)
Original version of this post posted on Taleslations' tumblr.
( Tales of Xillia TimelineCollapse )
Track #2: Grand Chokmah
Emperor Peony and
Track #1: Yulia City
Van pays a visit to Yulia City.
Track #2: Dumplings Hunt
Elle’s Gaius Dumplings go missing, and it’s up to her cats to find them!
Track Provider: BlasterIIDX
Warning: Some spoilers for Tales of Xillia 1.
When a human dies, his or her soul enters the River of Souls, where one of Maxwell's shadows purifies it to a clean state, wiping out its previous personality and memories. The soul then gains a vessel in the spirit world and the human is reborn as a lesser spirit. In some cases, the spirit world looks very similar to the human world to the newborn spirit and other lesser spirits tend to look like regular humans, but the impression fades over time.
When a spirit dies, the mana that forms its body materializes in the human world as a spirit fossil, while his or her soul enters the River of Souls to be reborn as a human. Spirits live longer than humans, but are not immortal and pass away when their time comes, or when for example they lose the mana that forms their body.
When great spirits die, their soul and body follow the regular reincarnation process, but their role is passed down to another spirit.
Maxwell, through the help of his shadows, supervises the reincarnation process.
(Source: World Guidance p.9)
Channeling and Tethering
Channeling is the act of offering mana to spirits in exchange for the activation of a spirit arte. As the following graph shows, humans produce mana from their mana lobe and, through an incantation, communicate the contents of the pact, e.g. the kind of spirit arte they want to cast, to the spirits. The spirits receive the mana and use it to activate the spell.
Direct-tethering follows that same principle, except that it binds a spirit to a human. In exchange for directly sharing mana with a specific spirit, that spirit submits to the human and can cast his or her artes immediately.
Spyrixes are devices that allow the user to cast spirit artes without requiring an incantation and without needing an active mana lobe. Spyrixes require a spirit fossil to work. As shown on the following graph, the device uses the mana stored in the spirit fossil to lure spirits as if it was a normal channeling. It then forces the spirits to cast the spell, but since it does not provide the spirits with mana like in normal channeling, the spirit has to use its own mana to activate the arte. This often causes lesser spirits to run out of mana quickly and die.
Spyrites are a new, different kind of spyrixes. To create a spyrite, one pours mana into a spirit fossil with the help of a booster. The spell carved unto the fossil takes a physical form and the newborn spyrite can use the spell by using the mana stored in the fossil. This allows the device to work without killing spirits. Spirits revived as spyrites are reborn with the memories of their previous life.
(Sources: Tales of Xillia Perfect Guide p.491, Tales of Xillia Official World Guidance Book pp.8, 16)